Capital Vessel

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Capital Vessel , often abbreviated as CV, is the largest vessel available in Empyrion: Galactic Survival. This is the only vessel which has warp capability and can travel between planets.

Building[edit | edit source]

  • Building a Capital Vessel starts by placing a link=Capital Vessel Starter}} Capital Vessel Starter .
  • The starter can be placed both in space and on planets.
  • The following are essential devices for a Capital Vessel to function-

Above mentioned devices will make a functional CV, but link=Warp Drive}} Warp Drive is another most essential part of the CV as it allows CVs to travel between systems. There are many more functional devices, building blocks, and decoration blocks that can be placed in CV, which can be found here. Parts which can be attached in CV are marked by a yellow dot in the upper left corner in the constructor menu.

NOTE:Orientation of the CV is very important for making a warp jump. Learn more about orientation here and warp jump here

Usage[edit | edit source]

  • The main purpose of Capital Vessel is to travel between planets, as the warp drive can only be installed in Capital Vessel.
  • Capital Vessels can act as mobile Base. Most of the devices and blocks that can be placed in a base can be placed in a CV too.
  • Capital Vessel can land on planet surfaces and transport Hover Vessels and Small Vessels to orbit or to other planets. HVs and SVs can only dock with a CV.

Weapons[edit | edit source]

The Capital Vessel is capable of automatic turret fire with many weapons, but some are manual fire only.

Basic Statistics Advanced Statistics
Name Damage Fire Rate

(rpm)

Range

(m)

Magazine

Capacity

Reload

Time (s)

Rotation Speed

(deg/s)

Hitpoints Dimensions

(W,H,D)

Energy

Consumption (kW)

DPS Time to empty

Magazine (s)

Damage per

Magazine

Artillery Turret 2212 5 1000 1 13 80 4500 5,3,5 5 88.48 12 2212
Cannon Turret 16 300 800 300 4 300 3000 3,2,3 5 75.00 60 4800
Flak Turret 40 150 900 150 5 300 3000 3,2,3 5 92.31 60 6000
Minigun Turret 8 600 800 500 2 300 3000 3,2,3 5 76.92 50 4000
Plasma Turret 1278 8 900 8 10 200 3000 3,2,3 5 146.06 60 10224
Pulse Laser Turret 40 150 850 150 1 300 3000 3,2,3 5 98.36 60 6000
Rocket Turret 502 15 800 15 8 250 3000 3,2,3 5 110.74 60 7530
Sentry Gun 60 500 400 250 2 250 400 1,1,1 5 468.75 30 15000
Rocket Launcher 502 15 800 15 8 - 3000 1,8,1 5 110.74 60 7530
Pulse Laser 27 150 850 150 1 - 3000 1,6,1 5 66.39 60 4050
Calculation of DPS
The damage per second is the average DPS. Only firing one magazine results in a higher dps value than the calculated one in the table above.

             (Magazine Capacity) * (Damage)
DPS =   ----------------------------------------------
        (Time to empty Magazine) + (Reload Time) 

Last section modification: Fouley (talk) 15:42, 27 December 2016 (UTC)