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Empyrion: Galactic Survival Wiki
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'''Water''' is one of the most important terrain features in {{gamename}}. It is found in small puddles, ponds, lakes, oceans, within ice, and certain types of soil. ==Properties== [[File:Alert No Oxygen.png|thumb|200px|Drowning alert]] Water in {{gamename}} currently does not flow, and behaves as a semi-transparent block with no hitbox. Players can see the world around them with a blue/green hue (depending on the type of water). Players can [[Movement and Navigation#Swimming|swim]] in or under water if they do not have any weapon or tool in their hands. If they have a tool or a weapon in their hands, players will walk on the floor underwater. Players start to drown immediately if they go underwater without a helmet on. Drowning adds a red hue to the display and shows the alert "You have no oxygen to breathe" at top right corner of the HUD. It is impossible to shoot a weapon underwater but it is possible to use tools. Drones and alien base turrets will fire on submerged players should the player be within line of site and range. Other mobs can see players, but don't go into the water, making it a safe retreat location when chased by non-Drone mobs. Particle effects of splashing water can be seen if any vessel flies/hovers close to the water. <gallery mode="packed" heights="150px"> File:Underwater Blue.png|Underwater view from Blue water File:Water Drowning.png|HUD while drowning in water </gallery> ===Types of Water=== There are four types of water and various types of sources of water in {{gamename}}. Type of water only determines its color, not its quality.<br> The four types of water are *Blue *Green *Brown *Red Additional sources of water are *Ice *Ice with Water *Slimy Patch *Alien Biome Terrain See the [[#Gallery|gallery]] for images of each source. ===Source Quality=== Various kinds of water sources have various types of quality which determine how much time it take to produce one unit of resources in various resource generator. {|class="wikitable" width=600px |- !colspan="5"|Water sources and their quality |- !rowspan="2"|Source !rowspan="2"|Quality !colspan="3"|Time to produce |- |style="text-align:center" |[[Purified Water]] in [[Water Generator]] |style="text-align:center" |[[Oxygen Bottle]] in [[O2 Generator]] |style="text-align:center" |[[Oxygen Bottle]] and [[Hydrogen Bottle]] in [[H2O2 Generator]] |- |Lake, Pond, Puddle of water (any color) | 80% | style="text-align:center"|120sec | style="text-align:center"|120sec | style="text-align:center"|120sec |- |Watery Ice at [[Ningues]] | 50% | style="text-align:center"|210sec | style="text-align:center"|210sec | style="text-align:center"|210sec |- |Ice | 50% | style="text-align:center"|210sec | style="text-align:center"|210sec | style="text-align:center"|210sec |- | Green Slimy terrain patch of [[Aestus]] and [[Masperon]] | 30% | style="text-align:center"|270sec | style="text-align:center"|270sec | style="text-align:center"|270sec |- | Terrain in [[Masperon]] (other than slimy patch and murky pond) | 30% | style="text-align:center"|270sec | style="text-align:center"|270sec | style="text-align:center"|270sec |} ==Uses== [[File:Placed Resource Generator.png|200px|thumb|[[H2O2 Generator]] , [[O2 Generator]] and [[Water Generator]] (left to right) placed in water]] As of version 4.x, water is the only source of three primary resources: *{{item link|Oxygen Bottle}} - used to craft {{item link|Small Oxygen Bottle}} and fill up the suit via [[Oxygen Station (CV,BA)]] and [[Oxygen Station (SV,HV)]] to breath in non-breathable environments. *{{item link|Hydrogen Bottle}} - used to craft {{item link|Fuel Pack (Hydrogen)}}. *{{item link|Purified Water}} - used to craft various [[:Category:Cooked Food|food]] and [[:Category:Crafted Medicine|medicine]] items. {{clear}} ==Gallery== <gallery mode="packed" heights="200px"> File:Lake Akua.png|Lake of [[Akua]] (Blue Water) File:Pond Omicron.png|Ponds of [[Omicron]] (Green Water) File:Murky Pond Masperon.png|Murky Pond of [[Masperon]] (Brown Water) File:Puddle Ningues.png|water Puddle of [[Ningues]] File:Watery Ice Ningues.png|Watery Ice of [[Ningues]] File:Slimy Patch Aestus.png|Slimy Patch on the terrain of [[Aestus]] </gallery> ==Game Code== The type of water in a planet (playfield) can be controlled by editing the '''playfield.yaml''' file of the biome of that planet. *Attribute: <code>WaterBlock</code> *Values: <code>WaterBlue</code>, <code>WaterGreen</code>, <code>WaterBrown</code> ==History== *[[Pre-Alpha 1.x.x|Pre-Alpha 1.0.0]] : Introduced *[[Pre-Alpha 1.x.x#Pre-Alpha 1.0.4|Pre-Alpha 1.0.4]] : Added underwater sound *[[Pre-Alpha 1.x.x#Pre-Alpha 1.1.0|Pre-Alpha 1.1.0]] : New water shader to show the reflection of sky *[[Pre-Alpha 3.x.x#Pre-Alpha 3.0.0|Pre-Alpha 3.0.0]] : Added special particle effect for ground blast on water *[[Pre-Alpha 3.x.x#Pre-Alpha 3.3.0|Pre-Alpha 3.3.0]] : Added better water shader *[[Pre-Alpha 4.x.x#Pre-Alpha 4.0.0|Pre-Alpha 4.0.0]] : Added water impact sound *[[Pre-Alpha 4.x.x#Pre-Alpha 4.1.0|Pre-Alpha 4.1.0]] : Added way to customize the color of water *[[Pre-Alpha 5.x.x#Pre-Alpha 5.1.0|Pre-Alpha 5.1.0]] : Fixed texture *[[Pre-Alpha 5.x.x#Pre-Alpha 5.3.0|Pre-Alpha 5.3.0]] : Improved water shader [[Category:Environment]]
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