Blueprints and Steam Workshop

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Note: All the described functions are available from any Survival- or Creative Singleplayer as well as on any Dedicated Server (Multiplayer)

Managing Blueprints[edit | edit source]

Blueprint Library Overview[edit | edit source]

  • Hit F2 (default) to open the blueprint library. The blueprint library lists all of your own, stock and aquired blueprints.
Blueprint Library.png

Info panels (from left to right)

  • Type: Each blueprint has a symbol of its class added in front of the name: CV, HV, SV or Base.
  • Src: This is the source from where you aquired the blueprint. The "human" styled symbol displays that this is a blueprint created by you. A "wrench" shows this is a blueprint aquired from the Steam Workshop. A "Simcard" symbol shows these are stock blueprints (added by the developers). A small raised "wrench" next to one of the SRC-symbols tells you, this is one of your blueprints published on the Steam Workshop.
  • Resources/Time: This gives you an overview of the materials you will need to complete the blueprint and the time production will take.
  • Infos: Gives you details about the size, name, block-count and the overall player level you need to produce this blueprint. If the level is displayed in RED, you need to advance your player progression! (Press TAB to check your player level at any time)

Additional functions:

  1. If you want to update an already existing blueprint, follow the steps again and use OVERWRITE instead of Save As.
  2. Use RENAME if you just want to rename your blueprint
  3. Delete will remove the blueprint from the blueprint library list for any game you play, but NOT from the Steam Workshop (if published previously)
  4. OPEN WORKSHOP = not yet functional
  5. PUBLISH will publish the selected blueprint to the Steam Workshop. This will turn into UPDATE if you have selected a blueprint that has already been published.
  6. REVERT = not yet functional
  7. TO FACTORY = will start the blueprint-production in the FACTORY tab (see topics below)

Create and update a blueprint[edit | edit source]

  • Build a base or vessel (Survival, Creative Mode or Multiplayer Server)
  • Stand in front of your creation and aim at it (Your crosshair needs to point at a block of your vessel/base)
  • Press right ALT + O
  • Use SAVE AS, add a name and hit save

Your blueprint is now shown in the blueprint library list on the left side of the menu.

Add a Steam workshop blueprints to your game[edit | edit source]

If you want to add a blueprint from the Steam Workshop to your game...

  • Browse the Empyrion Galactic Survival Steam Workshop folder (http://steamcommunity.com/app/383120/workshop/)
  • Use the subscribe button from the overview or the detail-page of any creation you would like to use in your game.
  • Resume your game and open the blueprint library to make use of them (Learn how to build and place the blueprint in the next topic!)

Building and placing a blueprint[edit | edit source]

Open your blueprint library (F2), Click a blueprint from the list and click TO FACTORY (bottom right). You will be switched to the FACTORY tab

  • Add any resource that is listed on the Resources/Time panel. NOTE: You can NOT regain resources that were added to the factory intake yet. They are stored for future use, though.
  • Select START PRODUCTION.

You may close the factory tab. When your blueprint is ready, a message will show up on the top right info screen.

  • When your blueprint is ready, open the blueprint library again (F2)
  • Your produced blueprint is now shown on the top of the blueprint list and has a small upfacing arrow-symbol in front of it.
  • Select your blueprint and use the SPAWN button (bottom right panel)
  • You will now see a blue or red wireframe displayed in front of you. Blue = free to place, Red = not possible (for Bases you may need to flatten the area first!)
Tips:
*You can add ANY block to the factory intake, except ores. Refined blocks will be broken down to their ingot-level.
*Adding refined blocks like hull blocks or devices will REDUCE the production time needed! Their production time (Advanced Constructor) is subtracted from the total blueprint production time. This way, you can nearly reduce the timer to zero!

Steam Workshop[edit | edit source]

Publish and update a blueprint (In-Game)[edit | edit source]

If you created a blueprint in-game, you may also want to publish it to the steam workshop.

  • Open your blueprint library (F2) and select a blueprint
  • Click the PUBLISH button, check the visibility setting and hit PUBLISH.

Your published blueprint will get a small raised "wrench" next to its SRC icon in the blueprint library list.

If you made in-game changes to your already published blueprint and you would like to have these changes reflected in your blueprint available in the Steam Workshop, follow these steps:

  • Open your library and select the blueprint you want to update for the Steam Workshop
  • Hit "UPDATE" and set the visibility settings accordingly

Either way: The game will display a notification on the top right when the upload (publish or update) is done.

Technical note: Publishing a new blueprint and updating will take a short amount of time to get recognized and processed by steam and the game vice-versa. The UPDATE button for this blueprint and the PUBLISH button for any other blueprint will be greyed out until this process has finished.

Adding Infos and Pictures (Steam Workshop)[edit | edit source]

Publishing a blueprint from within the game will only add basic details, like a thumbnail and the name of the blueprint. It's strongly recommended you take manual action on your entry in the Steam Workshop to spice it up.

From there, you can change various settings, add descriptions and more pictures or change the visiblity (Public, Friends, Private).

Change Promoted Thumbnail/Preview (Steam Workshop)[edit | edit source]

If you want to change the Promoted Thumbnail of your blueprint in the steam workshop (or if your entry is missing a thumbnail at all), please follow these steps:

  • Make a nice screenshot of your vessel or base (F12 or F7)
  • Crop to 800px*450px (wide*height)
  • Save your file as yourBlueprint.jpg (exchange yourBlueprint with the exact(!) name of your blueprint)
  • Open the blueprint folder: ....\Steam\steamapps\common\Empyrion - Galactic Survival\Saves\Blueprints\*yoursteamID*\*yourBlueprint*
  • Overwrite the existing yourBlueprint.jpg with your newly created yourBlueprint.jpg (both names need to match exactly!)
  • Start the game and resume a savegame or join a server
  • Hit F6, find *yourBlueprint" in the blueprint library list and hit UPDATE (If Update is not clickable, wait 10-15 seconds. Steam/Game communication takes some time!)

Go to your workshop and voilà, the thumbnail should be visible!

This is also the recommended way of changing the default-thumbnails that are taken automatically when you create an in-game blueprint the first time.

Deleting a published blueprint (Steam Workshop)[edit | edit source]

If you want to remove one of your blueprints from the Steam workshops, open the detail page of your entry in the workshop and use the "DELETE" button.

It is not possible to delete a the Steam Workshop entry from withing the game! If you hit "delete" in your in-game blueprint library, this only removes the blueprint from your PC, but not the Steam Workshop entry.

Technical note: When you deleted the blueprint from the steam workshop, this will take a few minutes to get recognized and processed by steam and the game vice-versa. Unless this is completed, the in-game blueprint library will still show the small raised "wrench" next to the blueprints SRC-icon and the "Update" button will still be available. If steam & the game updated the status of this entry, the small raised wrench-symbol will vanish and the UPDATE button will revert back to PUBLISH.