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Hover Vessel (Guide)
Basics[edit | edit source]
Basic stuff you need (minimum):
- 1x Hover Vessel Starter
- 1x Cockpit 01 (any cockpit will do). Since Alpha 9.5 we have now got more cockpit options from open to Armored Cockpits.
- 1x Generator
- 1x Fuel Tank
- 4x Thruster Directional (HV)
- 1x RCS (HV)
- 4x Hover Engine
- 1x Hover Booster
- 1x Oxygen Tank
Recommended additions for explorers:
Tip: Unlike for Small Vessels, it's possible to add a turret to a Hover Vessel! It will autonomously take on NPCs and Drones while the pilot is digging or looting POIs.
Important piloting advice[edit | edit source]
Hover Vessels are all-terrain vehicles. They..
- ...CAN climb rough terrain or steep hills with some piloting experience, and given the HV has enough thrusters and the design is good.
- ...CAN cross smaller trenches and terrain ditches. They can NOT fly over a canyon or larger gaps and even in less hilly terrain..
THREE GOLDEN RULES:
- Don't drive a HV as you would pilot a SV! Drive a Hover Vessel like you would drive a car in real life - and expect it to crash if undertaking too risky maneuvers!
- Even if piloting a well fitted HV, it is always a good idea to search for gaps in a mountain range or natural trails in trenched terrain.
- If your HV is large or heavy or very fragile, better stick to lakes, rivers, shorelines and open terrain - even if you need to make a detour!
Tips & Best Practice[edit | edit source]
As with any vessel or base in Empyrion Galactic Survival, there’s no “ultimate design”.
But there are some rules that should be followed to improve handling and usability of a Hover Vessel.
- 1. The hover engine needs to be distributed for stability of the vessel and in order to minimize bumping issues when climbing steep hills or crossing trenched terrain.
- Think of them as kind of virtual wheels.
- Put them where you would expect the most "ground contact".
- 2. HVs can raise and lower their nose (ARROW or MOUSE UP/DOWN) and WILL adapt to any terrain automatically, but don’t add a lot of cube blocks on the lower front of the cockpit to minimize terrain bumps when climbing hills.
- 4. A hover vessel should look more like a pyramid or a lying rectangle when looked at from the back/front to minimize tipping over at steep ramps or uneven terrain.
TIP: Use the Building-helper menu (default button N) and activate the Center-of-Mass and Center-of-Vehicle overlays to help balance out your HV!
Tip: Building high “box” or “Pencil” (box-shaped or pencil-shaped) vessels might result in tipping over more frequently on uneven, hilly or trenched terrain (like in real life).
- 5. Adding additional hover engines will improve the suspension and reduce bumping-issues (blue line).
Tip: *Heavy vessel + more hover engines = less ground-bumps when going fast on uneven/trenched terrain or when jumping/moving downhill. *Additional hover engines also help when trying to climb a mountain, sliding downhill or crossing trenched terrain by stabilizing the maximum flight height: 'terrain bumping" often is a result of drops in the maximum flight height!
- 6. Hover vessels have a max 3m flight level. Make use of it! There are only a few obstacles, like stone piles, that are higher than 3m. A higher flight level will also help when trying to climb steep hills and avoid terrain bumps when crossing uneven terrain.
SPACE = raise the flight level gradually to a max of 3m C = lower the flight level gradually
- 7. If the Hover Vessel tips over, hit SHIFT once and the vessel will roll back to the standard position! The hover vessel needs a RCS equipped to use this feature!
- 8. Hit SHIFT+Space to do a quite HIGH jump. This will help with some obstacles, crossing deep canyons and when climbing hills. To do this, you need at least ONE Hover Booster added to your vessel. Add more if it's a heavy vessel.
- 9. To get a Hover Vessel to move, ONLY a minimum of 4 thrusters is needed (6 are minimum for SVs): Front, back, left, right. How many you need depends on what you aim to achieve. If you want to climb hills, you might need to add more thrusters than usual!
Tip: *Directional Thrusters are sufficient for movement! *Add more or other types of thrusters (like in the picture above) for additional thrust. This won’t increase the maximum speed on a planet, though (40 mph)
Hover Vessel - Q&A[edit | edit source]
Q: The turrets of my hover vessel won’t shoot at enemies?
A: Are your turrets switched ON? If yes, check the targeting options and the distance info on the bottom right corner.
Q: Does my suit O2 get used when sitting in the cockpit?
A: There are 4 modes: (neither of them are bugs, but intended to work like this)
When sitting in a cockpit with..
- .. helmet on: you will use the suit's O2
- .. helmet off: you will use the suit's O2 as well (think of the suit releasing O2 to fill the cockpit)
- .. helmet off and the HV (or SV) has an oxygen tank equipped with some bottles added: you are using the vessel O2 tank's oxygen, not your suit's O2.
- .. helmet on and the HV (or SV) has an oxygen tank equipped with some bottles added: you are using the O2 of your suit.
Q: Is there any way to see how much O2 my ship has (aside from looking into the O2 tanks)?
'A: Hit P. The console menu displays the remaining O2 in the lower right corner. One O2 tank can hold 400 units of oxygen (Two oxygen bottles).