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Pre-Alpha 1.x.x

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Pre-Alpha 1.0.0 was released on 26th June,2015. This version was only available to the players who are pre-ordered the game via now closed web-store in Empyrion : Galactic Servival Official Site .Pre-Alpha version 1.x.x was continued till Steam Early Access launch in 5th August,2015. The version of the release was Closed Pre-Alpha 1.0.0.

Pre-Alpha 1.x.x
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Pre-Alpha 2.x.x
All Versions

Pre-Alpha 1.0.1[edit | edit source]

This is a minor update released on 27th June,2015

Changes[edit | edit source]

  • Spotlight SV / GV is now craftable in Escape Pod
  • Added missing texture on advanced shotgun
  • Creating new base and ships now requires 25 hull blocks.
  • Other small optimizations.

Bug Fixes[edit | edit source]

  • Possible fix for falling through terrain on Creating New Game


Pre-Alpha 1.0.2[edit | edit source]

This is a minor update released on 29th June,2015.

Features[edit | edit source]

  • Added support of DX9

Changes[edit | edit source]

  • Improved pathing of NPCs
  • Added check if new structure can be created before removing hull blocks
  • Increased hover distance of GV to ground (from 1.7m to 2m)
  • Improved loading time after startup
  • Balanced templates: Less Rotten Food now needed for Growing Plot (1 instead of 3)
  • Nerfed Gatling Gun on SV (less damage and less rate-of-fire)
  • Gatling Gun can now also be placed on GV

Bug Fixes[edit | edit source]

  • Fixed bug that items disappear when inventory is full and new items are picked up
  • Fixed problem that an invalid local save game was created when connecting to a server.


Pre-Alpha 1.0.3[edit | edit source]

It was a internal build and not released to the public.

Pre-Alpha 1.0.4[edit | edit source]

This is a bigger update than previous ones and released on 3rd July,2015.

Features[edit | edit source]

  • In multiplayer when leaving / entering planet alone (i.e., not everyone on board), 2 warning messages appear before player is killed (to prevent leaving playfield alone)
  • Added new feature for GV/SV: Slow downward motion when player exits cockpit
  • Added new feature for GV: gently lands when power is switch off
  • Added growing stages for: Tomato, Wheat, Corn, Pumpkin (i.e., plants do not disappear anymore when harvested).
  • Added underwater sound
  • Added wheat sprout to Creative Menu
  • Added “Artificial Indoor Plant” as a template in Survival
  • Added possibility to toggle spotlights on/off in SV / GV via F key
  • Added sound when block is rotated
  • Added some more NPC sounds
  • Added new cockpit for CV
  • Added sound effects for on-screen messages

Improvements[edit | edit source]

  • Set graphics API detecting to automatic back: DX9 should still be recognized, if you experience problems let us know
  • Reduced size of Planetary Atmosphere Effect
  • Added textures to cockpit with missing interior texture
  • Increased occurrence of Egg Plant (-> Energy Pills) and Scaly Pods (Eggs -> Cooking)
  • Improved issue that rockets hit own SV when flying with full speed (temporarily reduced max speed from 110m/s to 90m/s in space and increased speed of rockets)
  • Rotated clouds on planet (seen from space) so that seems on top is not seen.
  • Check for item pickup and error msg if inventory is full (EDIT: only works if toolbar + inventory are full. Will be fixed in 1.0.5)
  • Added more / different NPC sound
  • Plants continue to grow and constructor continues to produce when leaving planet
  • Added LOD groups for different items (e.g. stairs, cargo boxes, elevator, etc)
  • Adjusted Lighting for Planet LOD0 Clouds
  • Sound settings, mouse sensitivity setting, etc are saved now

Changes[edit | edit source]

  • Added large rocket (160mm) for Turret CV
  • .50 Caliber instead of 9mm Bullet
  • Changed several preview icons
  • Smaller atmosphere on distant planets.
  • Smoother transition between day and night side on planet LOD0/1 in space
  • Made night side slightly brighter on planet LOD0 in space
  • Added more info to certain items (e.g. Energy Pills, Coffee, etc)

Bug Fixes[edit | edit source]

  • Fixed bug that sometimes dragged items are hidden behind grid slots
  • Fixed textures sometimes disappearing on terrain.
  • Fixed several constructor bugs
  • Fixed constructor exploit
  • Fixed issue with Ion Cannon placement
  • Fixed problem that Spinosaurus did not attack frontally but slightly diagonal
  • Fixed problem that the planetary gravity does not influence SV if not powered
  • Fixed Layering of Atmosphere Effects while Exiting Planet
  • Fixed problem with GV flying up into sky when passenger in multiplayer presses Y (i.e., power on)
  • Fixed bug that terrain could be removed in Creative Mode with RMB
  • Fixed issue with not moving flare on Sentry Turrets

Pre-Alpha 1.0.5[edit | edit source]

This Update released on July 9th,2015. Blueprint was introduced in this updat

Features[edit | edit source]

  • Added blueprint library to save and exchange your builds
  • Added 3 new creatures on Omicron (removed Spinosaurus and Triceratops)
  • Added possibility to open doors manually (via T) even without power (now it should be working)
  • Added several decorational models for bridge of capital vessel
  • Added several other models (not functional yet): antenna, radar, science lab
  • Two wild plants from Omicron can now be grown in Growing Plot: coffee and aloe vera
  • GV booster capacity is now displayed in info window
  • Jetpack charge is now displayed in info window
  • Increased detection and attack range of enemy turrets to 500m (for SV / GV)
  • Repair tool can now remove plants with RMB (particle effects not final yet)

Changes[edit | edit source]

  • Text labels of vital life stats are now colored yellow or red in low zone, red blinks in addition
  • Switched Buttons: OK / Cancel to be consistent with other applications (e.g. Windows): OK -> left, Cancel -> right
  • New name is suggested if name already exists
  • Tweaked interaction sound when hovering over an object
  • Increased width of info window
  • Destroyed drones de-spawn time increased to 5 min
  • Dead creatures de-spawn time increased to 2 min
  • Adjusted mesh and UV mapping of Cockpit SV /GV to allow different inside/outside transparencies
  • Pause key can now be re-mapped (via Controls)
  • Temporarily removed Turret (Cannon) due to aiming problem
  • Temporarily removed Sentry Guns from templates until auto turret is implemented
  • Adapted texture on cockpit CV screen
  • Alien towers on Omicron are now equipped with 4 Ion Cannons
  • Nerfed weapon SV range
  • Adapted stacking size for different blocks.
  • Increased damage for shotguns
  • Pulse Rifle: Less tint for scope and increased damage
  • Increased speed of laser shots
  • Drill: Increased drill charge capacity, reduced load time, tweaked drill charge template.
  • Increased damage inflicted by creatures
  • Increased health of drones
  • Increased armor of all cockpit SV / GV
  • Less impact effect on drones when they get hit
  • Increased size of sugar cane plant
  • Increased food value for many simple food items, e.g. steak, ham, salami, ribs, bread, etc
  • Significantly increased food value for complex food items: e.g., pizza, burgers, canned food, etc
  • Adapted template for different food items for easier production
  • Balanced food drop when killing creature
  • Significantly adapted templates for weapons (increased resources need for weapons, variation in production costs for weapons, advanced weapons need advanced resources & components, etc.)
  • Fridges are now accessible via Control Panel P
  • Added missing weapon damage stats (Laser Rifle + pistol, rocket launcher etc) to info panel

Bugs[edit | edit source]

  • Fixed water planes flickering
  • Fixed picking up items into toolbar if inventory was full.
  • Fixed bug that GV could fly even without hover engine
  • Fixed bug that door and elevator could not be removed
  • Fixed bug that one could shoot through rocks with rockets
  • Fixed bug that drone did not detect player under water

Pre-Alpha 1.1.0[edit | edit source]

this update was released on July 19th,2015.

Features[edit | edit source]

  • Improved planet-space transition: faster switch between planet and space and better match between planet and space
  • Added possibility to color lights (change color via Control Panel, last color will be applied to new light, the focused light is now automatically selected in Control Panel)
  • Added new clouds and overall new lighting on planets
  • Added possibility to remove items from Constructor/Food Processor production queue (note: machine has to be stopped to remove items): LMB -> remove 1 unit, Shift + LMB: remove 10 units
  • Improved animation when player switches weapon: now smoother switch + added new sounds when weapon is activated/deactivated
  • Improved smoothness of moving objects in multiplayer: for example, if you are in a multiplayer game and the other player flies by with a SV it will look a lot better. Also if you are in the passenger seat it will be much smoother.
  • Added possibility to delete unused save games
  • All plants that can be picked up now have a functionality (either for templates or eating)
  • Capital vessels can now mount frontal weapons: added rocket launcher and pulse laser
  • Added new asteroids in space with larger ore veins
  • Added new water shader: skybox (clouds, planets, etc) is now reflecting on water surface
  • Updated skybox of stars on planet to match stars in space

Changes[edit | edit source]

  • Added many new ships and bases to the game (built by our awesome Community):
    • Added Alien Station (well defended) into space: between Aestus and Ningues -> beware you should have a CV to attack this station
    • Added new research station into space and replaced old research station
    • Added new base on Aestus in Creative mode
    • Added several small vessels to the game
  • Moved “free hand” slot in toolbar to bottom
  • Improved and optimized save game structure
  • Improved behavior of rockets and lasers when shooting from a moving SV / CV. Now rocket/laser do no longer (or very rarely) hit own ship.
  • New AI behavior of turrets: turrets now anticipate direction of moving target to better hit fast moving ships
  • Changed "starting block" for newly created: BA, SV, CV, GV
  • now only plane of hull blocks with core (indicating flyDir) and no cockpit or landing gear anymore
  • no resource exploit possible anymore
  • Added tutorial link to Wiki in Main Menu (more guidance will be integrated soon)
  • Added Facebook and Twitter links to Main Menu
  • Added 'Getting Started' Wiki-Link to In-game menu.
  • New HUD font: more crisp and spacy looking font
  • Changed explosion of small drones
  • Improved particle effect when plants are removed
  • Player can now only leave cockpit when ship is not moving to avoid several unintended consequences
  • Added emergency break in CV / SV /GV when fuel is low
  • Added emissive maps to some creatures on Omicron
  • Added different spotlights on drones depending on weapon type
  • Added light block for SV / GV
  • Changed wording: Instead of "ground vehicle" -> "ground vessel"
  • Blueprint bases can now be spawn in orbit (Creative mode) without having to point to an object ("free spawning")
  • Starting time in Survival is now set to 8am
  • Increased speed in Orbit from 90 to 110 again.
  • When in/on base flying particles are turned off
  • Akua Fruit (wild plant from Omicron) can now be grown in Growing Plot in Survival (added template)
  • Improved particle effect on drill and dust effect below vessel on planets
  • Plant that give "alien thorn" will re-grow after being harvested
  • Increased stacking of Oxygen Bottle to 50
  • Added new plant that helps people to get food early in game: Corn Dog
  • Ship controller: Added timer (5min) to delay the landing sequence on planet when the cockpit is empty => helps to build below GV / SV
  • Added more resources on Ningues. Moved Drone Base and other Alien POI to better defend the important resources
  • Tweaked animation on dino
  • 3D map: updates every frame
  • Switched icons (50cal and 15mm bullet)
  • Added new alien Ion Cannon (turret)
  • Revised templates for medical items
  • (Temporarily) removed automatic reload of weapons
  • Added alien core to creative menu
  • Disabled plane & line tool but only for multiblock models like constructor or 2x2 thrusters. Tool still working for "normal" blocks (e.g. hull, windows etc)
  • Better rendering of preview cube
  • Improved performance under setting “Best”
  • Changed Blueprint key combos to use RightAlt since LeftAlt is needed as a free key for external camera control: Key combos are now RIghtAlt + O and + P.
  • Decreased light intensity in elevators
  • Increased random spawn circle after dying to avoid death cycles
  • Tweaked size of growth stages for wild plants: Akua Fruits and Aloe Vera
  • Radar turret (deco) can now also be placed on base
  • Increased spawn rate of Desert Worm, decreased spawn rate of Tentacle Creature
  • Increased drop rate and amount of ore per drop of Sathium (Asteroids)
  • More spawning of Eggplants and less spawning of Scaly Pods
  • Alien POI / other POI appear now only in Survival mode
  • Added more turrets to alien towers and other constructions
  • Added different reload sounds.

Bug Fixes[edit | edit source]

  • Fixed “light bleeding” of drone spotlight (now drone light does not go through walls anymore)
  • Fixed “view through bug” (camera clipping into other objects)
  • Fixed bug that when other player occupies e.g. a container, the other player name properly shows and not own name
  • Fixed bug that dying in turret crashes game
  • Fixed bug that some drones could not be shot in wing rotors (missing collider)
  • Fixed collider on doors -> light was shining through
  • Fixed bug when player dies in cockpit s/he loses inventory (now player should be ejected from cockpit)
  • Fixed sniper scope bug (before scope aimed sometimes into sky when pressing RMB)
  • Fixed collider on fridge.
  • Fixed error when using scope
  • Fixed elevator lights -> before these lights had strong glare
  • Fixed bug that smoke of destroyed drone did not always move upwards
  • Fixed bug that jetpack status (on/off) was not saved
  • Fixed flare on flashlight shining through flashlight

Pre-Alpha 1.1.1[edit | edit source]

This is a small hotfix released on July 21st,2015.

Changes[edit | edit source]

8increased the resolution of the reflection probe for the water.

Bug Fixes[edit | edit source]

  • Fixed sometimes the drones were impossible to kill after resuming a game.

Pre-Alpha 1.1.2[edit | edit source]

It was a internal update never released for the public.

Pre-Alpha 1.1.3[edit | edit source]

This is a hotfix.

Changes[edit | edit source]

  • Removed little black dots on planets seen from orbit
  • Added reload sound to filler and flatten tool
  • Added sound to cockpit and turret on entering
  • Turret minigun (GV): barrel continues to rotate 1sec after stopping to shoot

Bug Fixes[edit | edit source]

  • Fixed if a player has removed the core of a construction and then quit the game, a new core could not be placed any more after resuming the game.
  • Fixed problem that sometimes the upward facing thruster is not working correctly

Pre-Alpha 1.2.0[edit | edit source]

This is the big update released on 30th July, 2015.

Features[edit | edit source]

  • Add AI turrets: manual and auto mode (WIP, currently you have to enter a turret once to “activate” it for auto mode)
  • Added in-game hints (first version, will be extended over time): can be disabled under Misc in Options
  • Added new Shift+LMB behaviour to fast move items: If player interacts with e.g. Constructor, Shift+LMB moves items from player inventory into constructor inventory and vice versa. Also: Shift+LMB on stacked fuel pack now fills fuel tank
  • All creatures now fade in (and dont just appear)
  • Added turrets for GV (minigun, rocket and plasma cannon)
  • Ships can now also be controlled with Arrow keys (pitch, yaw and roll)
  • Changed system how new BA / CV / SV / GV is created: Now you have to craft the starter block in Constructor which then you can place as a "normal" block (i.e., you see preview of where you place block)
  • Added some slight fog in space
  • Added some fog on planets
  • Added more space nebulas on skypbox in space
  • Enemy stations are now always powered and lights are turned on
  • Added several community builds in Survival mode: crashed capital vessel “Hyperion” on Moon, new base on Aestus and Ningues (thanks to our awesome community for these builds)
  • Added new setting for Creative Orbit: added new community build "MS Lightning"
  • Added the display of screenshots while resuming or starting a game
  • You can now make a backup of your save games directly from the Resume Game menu
  • Added rotor sound to drones
  • Removed Unity startup dialog and added Video options
  • Added new scary creature on Aestus during night
  • Added Screen Space Ambient Occlusion (SSAO) for better interior lighting/effects
  • Added "Flatten Terrain" functionality to RMB of drill (removed "Removal" function from drill). "Removal" functionality is now LMB of "Removal and Repair Tool"
  • Added new feature to GV: no you can move up/down within 2m with Space/C (great for parking in a garage ;-). Boost is activated with Shift+Space

Changes[edit | edit source]

  • Increased light intensity during night on all planets
  • Increased rotation speed of jetpack in space
  • Added rotation to radar block
  • Tweaked animation of Desert Golem
  • Improved ore dropping
  • Food Processor is now craftable also in basic constructor
  • Removed line on planets (visible on water planes) that was created through overlapping of cameras
  • Smoother digging
  • Updated textures on console screens
  • Improved terrain generation (should be more stable now)
  • The height of your position is now also considered when discovering ores (i.e., now you have to fly low to discover ores)
  • Making IP/port persistent in registry for multiplayer
  • Added click sound to Quit (ingame).
  • No game sound is played until the player is spawned.
  • “Look around” (LeftAlt) is now configurable in Controls
  • Different Water Reflection settings for quality levels
  • More transparent menu windows
  • Fading in and out of menu windows
  • Increased spawning of Akua Fruit on Omicron.
  • Tweaked model of Food Processor so it looks less like a space toilet
  • Tweaked size of other planets on skybox (seen from planet surface) to better match planet size in space (overall smoother transition)
  • Moved slightly position of Ningues in space
  • Nerfed Drill (RMB removal option less strong now to reduce exploit possibilities -> before players could cut through hull blocks like butter and could salvage e.g. crashed Titan in few minutes)

Bug Fixes[edit | edit source]

  • Fixed resolution problem in full screen
  • Fixed collider on hover engine
  • Fixed problem that dying animation of NPCs was played again after resume game.
  • Fixed backpack exploit (exit game while dying doubles backpack)
  • Fixed bug that most sprouts of plants could not be picked up (as well as flashlight)
  • Fixed problem that player preference were reset all the time.
  • Fixed bug that objects fall too slowly on planets
  • Fixed bug that player could not rename base, SV, GV, CV
  • Fixed bug that game was lagging when player mined on asteroids and placed/removed block on large ship
  • Fixed Constructor inventory full bug (Constructor didn't continue even if inventory has an empty slot again)
  • Possible fix of turret errors
  • Fixed rotation problem with some blocks: Stairs, Bookshelf and other deco blocks -> now these blocks can be correctly used with the symmetry plane. However, the rotation of these blocks will not be correct anymore in your save games. We are sorry for the inconveniences.
  • Fixed aiming bug with sentry guns

Pre-Alpha 1.2.1[edit | edit source]

This was the "release candidate 1" for the Steam Early Access Release. It was released on 3rd August 2015 for bug testing by the Closed pre-alpha players.

Features[edit | edit source]

  • Added AI drones in space
  • Added spawning system after death: now you can choose between different spawn points (current location, medic station or Omicron starting position)
  • Added tabs for BA, CV, GV, SV in Creative Menu - blocks now have color coding to distinguish for what they are used.
  • Added color hint icons (SV, GV, CV, BA) in player's inventory
  • Control panel now shows missing essential components
  • Added icons in Control Panel's list of controllable units
  • Added explosion effect to laser based weapons
  • Desert Golem and Arachnid appear now also in the mountains of Omicron during night

Changes[edit | edit source]

  • Changed functionality Drill: LMB and RMB -> drilling (strong, weak), Fillertool: LMB -> filling, RMB -> flatten
  • Placing starter block for BA / CV / SV / GV is more accurate now
  • Added (transparent) window to Constructor templates
  • Added community builds: Lightning Shuttle in Creative Orbit and "Habitat" on Moon
  • Added special charge for repair tool
  • Added lights to filler + repair tools
  • Added filler/flatten tool to Escape Pod loots.
  • Added flashlight to Assault Rifle
  • Increased armor of passenger seat
  • Increased rotation speed of enemy turrets.
  • Orbital spire is now better defended.
  • Improved drilling so that no ores should get lost anymore
  • Auto turret stop attacking if target is dead.
  • Auto turret is deactivated if switched off in Control Panel
  • Some tweaks to sniper scopes (less tint color and larger dot)
  • Tweaked jetpack rotation speed (less sensible now)
  • Nerfed Minigun SV / GV
  • CV now gets destroyed when trying to land on a planet -> 2 warning messages when approaching planet (temporary solution)
  • Increased range of Sentry Guns.
  • Increased defence of Orbital Spire
  • Slightly increased health of Desert Golem.
  • Added 'Close' button to Options menu when in game
  • Disabled 'Access' button in Control Panel (since not functional)
  • In-game tutorial messages now use the actual currently configured input (if used)
  • Added Filler/Flatten to Escape Pod
  • Enabled SSAO now already in "good" quality mode
  • Slightly increased effective distance of removal tool

Bug fixes[edit | edit source]

  • Fixed bug: 'moving' of SV when adding/removing blocks.
  • Fixed collider on Turrets GV and Fuel Tank
  • Fixed error that appears sometimes when leaving turret
  • Fixed bug that sometimes terrain is not generated
  • Fixed constructor exploit 'craft item without needed inputs after removing currently crafted item from queue'
  • Fixed jetpack not showing when switching 1st and 3rd person
  • Fixed bug that when work light was picked up it disappeared
  • Possible fix for bug when deleting old save games
  • Fixed exception when client tries to connect, canceling a connection attempt returns to Multiplayer window.

Pre-Alpha 1.2.2[edit | edit source]

This is a small update released on 3rd August 2015.

Changes[edit | edit source]

  • adapt the spawn option when player is still on Omicron.
  • in-game hints will now not be displayed if player is in Creative Mode.

Bug Fixes[edit | edit source]

  • fixed a minor terrain glitch

Pre-Alpha 1.2.3[edit | edit source]

This is the last hotfix before the game officially released onSteam Early Access. It was released on the same day as previous update.

Bug Fixes[edit | edit source]

  • Fixed the core is not place able anymore after quitting and resuming game.
  • Fixed other small bugs