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Pre-Alpha 3.x.x

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Pre-Alpha version 3.0.0 is the first major update after public release of the game which released on 4th September 2015. There are few subsequent minor updates and patches .

Pre-Alpha 3.x.x
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Pre-Alpha 3.0.0[edit | edit source]

Pre-Alpha 3.0.0 is the 1st major update after public release of the game in Steam.This update incorporate procedural generation which was one of the most demanded feature according to the survey conducted on 10th August 2015 by Eleon Game Studios. This update released on 4th September 2015. Full changelog listed below.

Features[edit | edit source]

Akua
Slime
  • Added fully procedural planets: Added random distribution of resources and POIs and random terrain generation (controllable via Seed)
  • Added new starting planet Akua with breathable atmosphere (temperate planet with vast oceans)
  • Added male / female character without helmet and possibility to remove helmet
  • Added swimming
  • Added 2 new creatures on Akua
  • Added a first (2D) Minimap
  • Added door for SV and GV (to build dropships)
  • Added emergency O2 bottle (can be used to refill O2 without Oxygen Station)
  • Added work light that illuminates an area (not just a spotlight). Increased spot angle of old work ight.
  • Neodymium is now used in templates (can be found on e.g. Omicron)
  • Added size of resource deposit to HUD / Map object text
  • Prepared automatic email when user quits on an 'Internal Error'
  • Added "Rename Game" option
  • POIs need now to be discovered and are then marked on map (similar to resources) in setting with Seed>0
  • Added flare block (no light source just flare) for SV and GV
  • Added bunk bed
  • Added several community builds (dropship SV, SV, alien tower, GV): Thanks to Arturius1967, Boan929, Dead8Eye, Fabrizio and Glorfinnin

Changes[edit | edit source]

  • Improved New Game menu
  • Improved Constructor and Food Processor GUI: now showing more items simultaneously (thanks to Kane for the idea)
  • Better ship controls: Increased sensitivity (faster turning)
  • GV now hovers certain distance over ground when powered. Added “Hover Distance” in info panel of GV
  • Temporarily deactivated orbital gravity. Reason: Exiting a game while in the gravity zone of a planet caused the disparition of your ship after resuming game (the ship was pulled to the planet and was lost).
  • Moved Dinos from Omicron to Akua
  • Now player is dying faster (again) if running out of Oxygen or Food
  • For resource detection height now matters
  • Slightly changed location of planets in Orbit
  • More detailed in-game message when block cannot be placed
  • Adapted color of Silicon Ore (to better differentiate from Crushed Stone)
  • Adapted prefab of Crushed Stone
  • Increased rate of fire for Pulse Laser SV
  • Radar turret are now place-able also on SV and GV
  • Attack distance of turrets reduced to 250m on planets (but still 500m in space)
  • Balanced space drones (less hit-points)
  • Tweaked sound of Desert Worm on Omicron
  • Slightly increased amount of starting resources in Escape Pod
  • Templates change: Laser ammo does not use advanced CPU anymore
  • Small generator cannot be placed in CV anymore
  • 3D Map: Hover texts now exactly match the better positioned icons
  • Changed icon for base on map and added icon for GV on map
  • Decreased damage inflicted by sentry guns
  • Gravity unit is now g (instead of m/s²)
  • Reduced fire range of Laser Rifle and Laser Pistol
  • Better ground blast particle colors. Added special particle effect for ground blast on water
  • HUD: Moved message boxes to top (left of MiniMap)
  • Video Options: aspect ratios < 16:10 are marked as not supported. Increased minimum resolution.
  • Slightly different preview icons for window transparent/non-transparent
  • Pulse laser SV now shoots blue plasma (similar to turret GV)
  • Adapted new WIKI links (Gamepedia)
  • Tweaked sound of fridge
  • Changed sun color on Omicron Moon in evening/morning
  • Renamed GV as HV (Hover Vessel) to better differentiate (the letters ‘G’ and ‘C’ look too similar)

Bug Fixes[edit | edit source]

  • Fixed problem with drill that caused the creation of additional terrain around the player while mining
  • Fix for turret bug: sometimes after resuming a game the turrets did not attack anymore
  • Fixed texture bug with several creatures (Desert Worm, Desert Golem, Otyugh, etc)
  • Fixed bug with line/plane tool
  • Fixed another save game corruption bug
  • Fixed clipping issue in multiplayer with Assault Rifle
  • Fixed bug that Durian sprout showed up in Control Panel
  • Fixed bug that gravity display did not show on first entering GV
  • Fixed problem with jetpack thruster of male character
  • Fixed perish time display
  • Fixed landing gear position
  • Fixed wrong emissive texture in map view of planet (e.g. Aestus)
  • Enabled quick-fill of O2 / Water Generator with fuel packs
  • Fixed wrong normal maps in 3D map view
  • Fixed bug with Undo function

Pre-Alpha 3.0.1[edit | edit source]

It is a small patch released on 5th September 2015

Optimization[edit | edit source]

  • Faster rendering of terrain after transition between space and planet

Changes[edit | edit source]

  • Increased detection range of resources and POIs from 300m to 500m (in response to players having problems finding the resources)
  • Temporarily removed light shadows in BEST setting to improve FPS

Bug Fixes[edit | edit source]

  • Fixed problem with "New Game" (when a game name with a "dot" e.g. NewGame.V1 was entered, it was impossible to start a new game)
  • Fixed problem with HV that caused it to fly into sky when using Gatling Gun



Pre-Alpha 3.1.0[edit | edit source]

This minor update released on 8th September 2015.

Features[edit | edit source]

  • Changed New Game Survival: Now you can choose between Akua and Omicron as Starting Location
  • Added manual save button to in-game menu. This can fix the problem that sometimes players lost their builds after a crash
  • Added first version of German localization (not all texts are translated yet). More languages to come

Changes[edit | edit source]

  • Seed field in New Game now accepts only numbers
  • Added possibility to select Server Port in Options / Misc. This should fix problem for people that could not start the game when an other windows service was using port 30000
  • Tweaked Misc Options menu: select language English/German and set Server Port
  • Changed font: new font supports other languages
Dino (large).png
  • Template change: Small emergency oxygen bottle now only needs 1 oxygen bottle
  • Increased fuel consumption on planets
  • Flare Block + Window Blocks are now placeable also on Base and CV
  • Improved ship controls -> slightly faster turning of SV/CV (less torque for RCS HV)
  • Increased speed and range of rockets for turrets
  • Tweaked template of Turret Minigun for HV
  • Reduced spawn rate of Plant Monster and Slime. Increased Spawn rate of small dino.
  • Added different plants to Akua
  • Added new dinosaur to Akua
  • Tweaked loot for Plant Monster
  • Changed position of manually placed resources on Akua and Omicron
  • Added community builds: Orbital Station (thanks to Luna) and 2 SVs (Akua and Orbit - thanks to Arturius1967)

Bug Fixes[edit | edit source]

  • Fix so that most corrupted save games can now be resumed
  • Possible fix for HV and turrets bug
  • Fixed minimap in orbit (still 2D) so that map shows correct position even after rotation (3D map still in preparation)
  • Fixed bug that booster HV did not work reliable
  • Removed "ghost terrain" in orbit (before you could see a semi-transparent version of a terrain in the orbit)
  • Fixed colliders for creatures (Nightmare, Plant Monster, Desert Golem)

Pre-Alpha 3.1.1[edit | edit source]

This small hotfix released on same day with Pre-Alpha 3.1.0

Bug Fix[edit | edit source]

  • Fixed orientation of minimap when player enters cockpit

Pre-Alpha 3.1.2[edit | edit source]

This is a small patch released on 10th September 2015

Changes[edit | edit source]

  • Reduced fuel consumption of SV / HV on planets by half

Bug Fix[edit | edit source]

  • Fix of terrain rendering bug on entering a planet

Pre-Alpha 3.2.0[edit | edit source]

This is a minor update released on 18th September 2015.

Features[edit | edit source]

Food Processor
  • Improved player models: backpack with integrated jetpack, helmet, boots, male face + hair, female hair, updated shader
  • Added 3d radar map in Orbit (will still be improved)
  • Added new models for Food Processor, Cargo Box and RCS
  • Added panel to planetary map that indicates how many resources can still be discovered
  • Removed fly direction for cockpit and weapons: now you can place cockpits and weapons in different direction on x-z plane (e.g. you can have 2 cockpits facing opposite direction). Removed arrows from Core.
  • Added random Seed button
  • Added new CV in Orbit Creative (thanks Arturius1967)

Changes[edit | edit source]

  • Added probabilities of drone spawning to resources: now every resource has a different probability that it is "guarded"
  • Removed Neodymium from starting resources in Escape Pod
  • New Game Survival Seed=0 is no longer officially supported (however, you can still continue your old save games with Seed=0)
  • Tweaked loot of Plant Monster
  • Increased duration for 24h cycles from 30min to 60min
  • Save button does not show on client side because only server can save game (before error occurred if client wanted to save game)
  • Added illuminated block in Creative (currently used at Alien Towers)
  • Added check that no more than 60 player builds can be created in one playfield
  • Improved Inventory window that shows character stats, new equipment slots (only Helmet toggle active for now)
  • Reactivated emergency break in orbit if SV / CV is powered off
  • New start setting Omicron Creative
  • Activating thrusters on player jetpack according to direction
  • Control Panel can now also be opened if a player is within an elevator.
  • Added possibility to change location of Save Games (via registry)
  • VRAM is now checked on startup
  • Added map markers to POIs (for old Seed=0 games)
  • improved German localization

Bug Fixes[edit | edit source]

  • Fixed bug that turret rotation was not correctly shown for other player in multiplayer
  • Possible fix for another turret bug that caused a game crash
  • Fixed bug that space drones were not correctly initialized and did not show up anymore (you have to start a New Game or Resume an old game where you have not yet been in the Orbit for this change to take effect)
  • Fixed colliders on many models so that ghost block problem may be solved
  • Fixed problem that start planet was not set correctly and teleport to "Start Location" did not work correctly
  • Possible fix for exception in Food Processor and Constructor
  • Fixed bug that music volume was not correctly saved
  • Fixed bug that sometimes an error occurred on Rename Game and New Game
  • Fixed starting location Omicron Orbit Creative (platform can now be powered)

Pre-Alpha 3.2.1[edit | edit source]

This is a small patch released on 24th September 2015 to improve game preference in low end computers.

Optimization[edit | edit source]

  • Overall performance improvements

Bug fixes[edit | edit source]

  • Fixed bug that own auto turrets did not work

Pre-Alpha 3.3.0[edit | edit source]

This update was released on 1st October, 2015

Features[edit | edit source]

  • Added advanced constructor that allows automatic crafting (i.e. it crafts complex devices with one click if necessary base items / resources are in inventory)
  • Added new NPC alien race that defends bases and that can shoot
  • Added new NPC alien creature (Crawler)
  • Added new NPC turret robot
  • Added different sets of POIs specific to each planet (thanks to Dead8Eye)
Crawler
  • Added Mining Complex on Omicron that has a multi-floor basement (a real - labyrinth) - it is well defended and has a lot of loot (thanks to Dead8Eye)
  • Added 2 new cockpits
  • Added new windows with real reflection
  • Added new elevator block
  • Improved water shader and ground fog
  • Added community build Icarus Base in Orbit Creative (thanks to Arturius1967)
  • Added new crashed capital vessel (separated into 3 parts - front, mid, back) on Akua (thanks Arturius1967)
  • Added alien interior blocks

Changes[edit | edit source]

  • Overall more promethium deposits
  • Changed behavior of O2 Stations -> now activated via ‘T’
  • Passenger can now rotate camera in third-person view
  • Illuminated Block is now also triggered with Power On/Off
  • Increased damage of drone weapons on devices (before e.g. minigun drone could not destroy turret)
  • No drones are spawned near start location if you begin on Omicron (Survival)
  • Tweaked sound minigun SV and changed animation speed
  • Updated Radar Map icons for HV and Base

Bug Fixes[edit | edit source]

  • Fixed problem that later connected client did not see server's already discovered POIs.
  • Fixed bug that sometimes player did not get above water surface in first-person view
  • Fixed clipping with certain particle effects (in particular ground fog)
  • Fixed bug that 'You are dead' message remained visible when quitting game
  • Fixed flare on ION Cannon. Changed explosion
  • Fixed bug that map markers were not at correct position in 3d map
  • Fixed optical flaw with cut long item descriptions in scrolling item grids
  • Fixed optical flaw with wrong initial item grid scroll position in Food Processor
  • Fixed orientation of Radar Map regardless of cockpit direction
  • Fixed texture on Truss Block

Pre-Alpha 3.4.0[edit | edit source]

This is a small update released on 8th October 2015.

Features[edit | edit source]

  • Drones attack player bases from time to time

Changes[edit | edit source]

  • Adapted windows so that shutters of vertical windows now block the view less
  • Cockpit 03 can now be crafted in Basic Constructor

Bug Fixes[edit | edit source]

  • Fixed problem that if connecting to a server and versions do not match an internal error was thrown
  • Fixed bug that sometimes names of other players did not display correctly
  • Fixed map display fading with map window
  • Fixed path for localization file
  • Fixed bug that some player settings were not saved sometimes
  • Fixed Recursive Constructor bug with a too small auto-crafting queue

Pre-Alpha 3.4.1[edit | edit source]

This is a small patch released on 10th October 2015 focusing on re-balancing drone attack which was introduced in last update.

Changes[edit | edit source]

  • Player placed turrets now activate "auto mode" immediately after placement. Thus, a turret will attack enemies without having to enter it once.
  • Turrets now attack the nearest enemy. Thus, it will not happen any more that a turret attacks a far away creature while a nearby drone is destroying player's base
  • Increased delay between two attack waves to 20min (real-time)

Bug Fixes[edit | edit source]

  • Fixed bug that after resuming a game sometimes four new attack waves were launched

Pre-Alpha 3.5.0[edit | edit source]

This Update is released on 18th October 2015 mainly focusing on improving Drone Attack feature.

Features[edit | edit source]

  • Added drone bases and replacement feature of destroyed drones
  • Alien drone base is spawned on different planets
  • If alien core of the drone base is destroyed then the wave of attacking drones stops
  • When a drone that defends an POI is destroyed it is replaced (depending on type of POI) by a new drone from the drone base
  • Drone wave attack behavior changes from planet to planet (from easiest to hardest: Akua, Omicron, Ningues, Aestus)
  • Added 4 new community builds (with subterranean complex) - built by Dead8Eye: these buildings will serve as drone bases
  • Added new drone model
  • Added new AI behavior: if a creature looses view contact with player, it will go to the position where it has last seen the player
  • Added 2 new stair models
  • Added thin hull blocks: new wall and corner wall blocks
  • Added 3 new walkway blocks (2 plates and 1 slope)
  • Added new truss block (to replace old truss block)
  • Turrets don't attack players any more if the base lost the alien core (before player had to place their own core before enemy turrets ceased fire)
Light Drone

Changes[edit | edit source]

  • Increased resolution of many textures (e.g. hull and interior blocks) to improve the visuals
  • Improved shooting of Alien creature Crogohm
  • Added new weapon to Alien creature Crogohm
  • Removed Advanced CPU from Minigun turret HV so that it can be crafted already on Akua
  • Changed texture on handheld rocket launcher
  • Improved texture for several creatures: Desert Golem, Desert Worm, Otyugh, Plant Monster and Slime
  • Tweaked sentry guns: better gun depression and elevation (now they shot on player if placed on ceiling)
  • Improved FPV holding of certain Weapons (pistols and rocket launcher)
  • Added Illuminated Block to templates so that it is also available in Survival
  • Illuminated block can now also be placed on HV
  • Tweaked position of doors so they fit to wall blocks
  • Increased armor of fuel tanks
  • Changed sound of minigun for drone
  • Improved positioning player & escape pod on new game to be less often in water
  • Changed death sound of Otyugh
  • Tweaked sound for female when getting hurt
  • Lowered sound when getting hit
  • Added additional sentry gun to Creative
  • Reduced size of old large drone

Bug Fixes[edit | edit source]

  • Fixed bug that prevented some save games from loading .
  • Fixed another problem that caused save games to be corrupted
  • Fixed problem that back part of crashed Titan was not correctly displayed
  • Fixed bug that Advanced Constructor could not be closed with 'T'
  • Fixed problem that when resuming a game with a weapon in the hand, this weapon did not hit anything until slot was changed.
  • Fixed atmosphere effects if cockpit orientation is different from North.

Pre-Alpha 3.5.1[edit | edit source]

This is a hotfix for Pre-Alpha 3.5.0. It was released on 20th October 2015.

Changes[edit | edit source]

  • Reduced spawn rate of Plant Monster on Akua

Bug Fixes[edit | edit source]

  • Fixed Orbit bug: the bug occurred when resuming a relatively old save game in Orbit or after the transition from a planet to Orbit

Pre-Alpha 3.6.0[edit | edit source]

This update released on 31st October 2015 and Introduced Experience Point and Tech-Tree.

Features[edit | edit source]

  • Integrated first version of Experience Points, Player Level Progression and Tech Trees
  • Added new asteroid field in Orbit
  • Added 7 new turrets to replace old turrets for base and capital vessel
  • Added 7 new ship weapons (SV, GV, CV) to replace old weapons
  • Added 3 new POIs with subterranean complex (thanks again to Dead8Eye)
  • Added Oxygen/Hydrogen Generator that produces oxygen and hydrogen bottles. The hydrogen bottles can be used to craft fuel packs for ships and bases. Thus, we integrated a sustainable way to generate fuel packs
  • Added new Alien Storage to replace old one
  • Added Truss Block Slope and Corner, added Armor Plates
  • Added Tier 2 Pistol
Tech-tree

Changes[edit | edit source]

  • Added scrolling with mouse wheel in all scrollable windows
  • Added Large Fuel Pack (Fuel value 100, Tech Level 10). Increased fuel value of normal Fuel Pack to 30
  • Placed Enemy Core more visible in many POI bases, increased hit points of Enemy Core
  • Slightly increased strength of POI guardians (Croghum, Crawler and Turret Robot)
  • Improved the way how creatures walk uphill
  • Tweaked flashlight on weapons (added flares)
  • Reduced spawn rate of Triceraptos on Akua
  • Added Pixie Stalks to Akua (for early health gain), decreased health gain of Pixie Stalk Bundle to 60
  • Rebalanced Akua fruit (now gives health)
  • Increased starting Silicon from 150 to 200 in Escape Pod
  • Added interior blocks (cube and slope) also for SV and HV

Bug Fixes[edit | edit source]

  • Fixed bug that Drone base sometimes spawned on another base
  • Possible fix for Alien Turrets shooting through terrain
  • Fixed center of mass bug in Ship Controller (before larger ships sometimes behaved strangely on the ground, e.g. suddenly pointed nose into sky etc)
  • Fixed bug that there were no drone base attacks after switching playfields
  • Fixed problem that player could walk through destroyed drones
  • Fixed size of hitbox on (old) large drones
  • Fixed bug that SV fall down (instead of hovering in air for 2min) after entering a planet from space and leaving cockpit
  • Fixed size of growth stages for several plants (Aloe Vera, Coffee and Akua Fruit)
  • Fixed problem that Spotlight Cube (SV,HV) did not appear in Constructor
  • Fixed problem with passenger seat slope (before it was placed as cube block)
  • Fixed texture for small stone models
  • Fixed color on grey Hull Wall and Hull Wall Corner

Pre-Alpha 3.6.1[edit | edit source]

this is a small patch released on 31st October ,2015

Bug Fixes[edit | edit source]

  • Fixed bug that resuming certain old save games did not unlock all templates and set level and experience points to maximum .

Pre-Alpha 3.6.2[edit | edit source]

this is a small patch released on 3rd November ,2015

Bug Fixes[edit | edit source]

  • Fixed problem that sometimes NPCs did not correctly attack Male player .

Pre-Alpha 3.7.0[edit | edit source]

This is a minor update released on 12th November 2015.

New Escape Pod

Features[edit | edit source]

  • New Start setting: Player start in an Escape Pod in the sky and crash land on the planet
  • Added Troop Transport
  • Added Survival Constructor
  • Added new insect NPC on Akua (replaced Triceratops)
  • Added large Asteroid field
  • Better player customization (full color picker) for skin, hair and armor
  • Added new fuel tank models
  • Added new core block model
  • Added more tooltips for devices

Changes / Improvements[edit | edit source]

  • Balancing of tech tree (e.g., many blocks for base are now automatically unlocked at lvl 1)
  • Move XP display from center of HUD to lower left corner
  • Improved chat window
  • Added passenger count to ship info window
  • Balanced weapon: reduce weapon range of drones, increased damage
  • Slightly increased health of Crawler
  • Player / HV / SV do not collide with plant Pixie Stalks anymore
  • Improved headlines of GUI panels

Bug Fixes[edit | edit source]

  • Fixed shooting through terrain bug in Multiplayer (Client side)
  • Fixed suffocation bug: before player continued to suffocate in breathable atmosphere even without helmet once suffocation status was triggered
  • Fixed bug that drones are sometimes stuck in mid-air
  • Fixed problem with animation of Megalonops (dino) on Akua when hit
  • Fixed collider problem on wheat
  • Fixed that all containers had the same content name
  • Fixed size of "alien plants" in prefabs
  • Fixed screenshots not working as client by moving the screenshot folder under 'Saves'