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Pre-Alpha 4.x.x

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Pre-Alpha 4.x.x series is the 2nd major update of the Early Access Release which focuses on the Multiplayer and dedicated server . Last version of the series was Pre-Alpha 4.2.1 before it changes to Pre-Alpha 5.0.0.

Pre-Alpha 4.x.x
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Pre-Alpha 3.x.x Pre-Alpha 5.x.x
All Versions

Pre-Alpha 4.0.0[edit | edit source]

This version was a experimental version released for test only to the players who showed interest to host dedicated server. This was released on 16th November 2015

Features[edit | edit source]

  • Dedicated Servers
  • Added Steam authentication
  • Added Server browser
  • Added new POI on Omicron ("Walker Base" by J0BA2)
  • Ship Controller : if HV is lying upside down, it can activate via Left Shift an emergency horizontal rotation flip to get back to its flying position


Changes / Improvements[edit | edit source]

  • Improved ship controller
  • Added info messages: player enters, leaves etc
  • Balanced tech tree: now HV is available already at Lvl 2. Reduced lvl for selected HV equipments (turrets, etc)
  • Increases time after which dropped ores disappear
  • Increased starting Cobalt ingots
  • Increased time after which Escape Pod disappears when it is empty
  • Temporarily removed Moon from Sectors (will be re-added for public release)
  • Added sound effects to generators
  • HV do not collide anymore with plants
  • Re-balanced SV / GV / CV weapons
  • Level, Died, Killed, Ping is now shown correctly in MP games via B board
  • Chat Improvements:
  • 3s Timeout when nothing Input to Chat Input
  • No Timeout when something is Input to Chat Input
  • Chat Window Fades after 20s of No Chat Activity
  • Added fog in asteroid field in Orbit
  • Added water impact sound
  • Balanced drone amount on planets
  • Troop transport improvements (increase speed and flying altitude, better landing)
  • Message: drone base attack, troop transport and de-activate core on drone base is now shown also on Client in MP games
  • Added sound effect to other destroyed drones
  • Added new passenger seat
  • Added map marker for Escape Pod
  • Increased hardness of Survival Constructor
  • Added random +/-150m to player entry in multiplayer
  • Lowered sound of fridges and fuel tanks
  • Added new sound for Insect on Akua
  • Added more visible flare on Survival Constructor
  • Moved Time til Sunrise/Sunset back to Main HUD
  • Added "Available Unlock Points" to Inventory Window
  • Increased size of ore deposit
  • Ore deposits are now not less deep buried
  • Changed sound effect of destroyed (white) drone


Bug Fixes[edit | edit source]

  • Fixed animals not showing death animation
  • Fixed problem that destroyed Troop Transport caused a crash
  • Fixed problem that some turrets shoot into own collider (reduced vertical rotation limits)
  • Fixed bug that exiting the escape pod before landing kept the player shaking
  • Fixed problem that (wild) Kavae Plant disappeared after a while when harvested
  • Fixed problem that POIs were sometimes buried under the terrain
  • Fixed drone explosion not showing on Client
  • Fixed wrong Preview Image of Shotgun (Tier 1)

Pre-Alpha 4.0.1[edit | edit source]

Released on 19th November 2015 which was almost same as Pre-Alpha 4.0.0 but open to all players, so most of the features and changes listed here is identical with Pre-Alpha 4.0.0

Main Feature[edit | edit source]

  • Dedicated Server

Other Features[edit | edit source]

  • Added Steam authentication
  • Added emergency flip for HV: if HV is lying upside down, an emergency flip can be activated via "Left Shift" to get back to its upright position
  • Added fog in asteroid field in Orbit
  • Added new POI on Omicron ("Walker Base" by J0BA2)
  • Added new passenger seat
  • Added map marker for Escape Pod
  • HV does not collide anymore with plants

Changes / Improvements[edit | edit source]

  • Improved ship controller
  • Updated shader of player character to physically-based rendering
  • Balanced tech tree: now HV is available already at Level 2. Reduced levels for selected HV equipments (turrets, etc)
  • Moved "Time til Sunrise/Sunset" back to Main HUD
  • Reduced range for which explosions are audible
  • No drones anymore near start position
  • Changed sound of alien bug on Akua
  • Increased time after which Escape Pod disappears when it is empty
  • Increases time after which dropped ores disappear
  • Increased starting Cobalt ingots
  • Re-balanced SV / GV / CV weapons
  • Level, Died, Killed, Ping is now shown correctly in MP games via info board (default key: B)
  • Further improved chat window
  • Balanced drone amount on planets
  • Troop transport improvements (increase speed and flying altitude, better landing)
  • Message: drone base attack, troop transport and de-activate core on drone base is now shown also on Client in MP games
  • Added "Decoration Blocks" category to constructors and creative menu
  • Increased hardness of survival constructor
  • Added random +/-150m to player entry in multiplayer
  • Lowered sound of fridges and fuel tanks
  • Added new sound for Insect on Akua
  • Added more visible flare on Survival Constructor
  • Added "Available Unlock Points" to Inventory Window
  • Overall increased size of ore deposits
  • Ore deposits are now less deep buried on planets
  • Changed sound effect of destroyed (white) drone
  • Added sound effect to other destroyed drones
  • Added water impact sound
  • Added sound effects to generators

Bug Fixes[edit | edit source]

  • Fixed problem that filler & flatten tool or drill also removed other blocks like survival constructor, oxygen generator etc.
  • Fixed problem that POIs were sometimes buried under ground
  • Fixed drone explosion not showing on Client
  • Fixed animals not showing death animation
  • Fixed escape pod sound being heard by every player on multiplayer games
  • Fixed problem that destroyed Troop Transport caused a crash
  • Fixed problem that some turrets shoot into own collider (reduced vertical rotation limits)
  • Fixed bug that exiting the escape pod before landing kept the camera shaking
  • Fixed problem that (wild) Kavae Plant disappeared after a while when harvested
  • Fixed wrong Preview Image of Shotgun (Tier 1)


Pre-Alpha 4.0.2[edit | edit source]

this is a small patch released on 19th November 2015.

Features[edit | edit source]

  • Allow single player games in offline mode (however, Steam client must be running)

Changes / Improvements[edit | edit source]

  • Increased average size of resource deposits on Akua and Omicron
  • Increased average number of resource deposits on Ningues and Aestus
  • Increased drop rate of Sathium Ore (Asteroids) and Crushed Stone

Bug Fixes[edit | edit source]

  • Fixed problem that single player games showed up in server browser
  • Fixed problem that map was sometimes wrong when connecting to a dedicated server
  • Fixed problem that Turret Minigun (HV) also appeared in tech tree of SV
  • Fixed problem that some NPCs (e.g. Alien Insect on Akua) did not attack correctly on dedicated servers
  • To fix a Peer-to-Peer connection problem, we released a small patch (Pre-Alpha 4.0.2 Build 227 released on 20th November 2015).

Pre-Alpha 4.1.0[edit | edit source]

This version focus on multiplayer rebalancing and features and relesed on December 01, 2015.

Main Features[edit | edit source]

  • Added PvP, PvE, Factions and Ownership

Other Features[edit | edit source]

  • Added faction internal chat: press "," to open it
  • Added playfield config files for basic customization: now you can configure e.g. sky color, water color, gravity, playmode (PvP, PvE), and also biome type of a playfield .
  • Added resource count for deposits. Resource deposits that are nearly empty (<10%) are no longer shown on the map, i.e., map marker is removed
  • Added resource re-generation: if resource A is depleted on a planet then resource meteorites of type A will fall on planet
  • Dedicated server now auto saves every 60 seconds
  • Added dedicated server command line parameter "-dedicated <file>" to allow custom config files (.yaml extension must not be changed)


Changes / Improvements[edit | edit source]

  • Added server password caching (now you only have to enter the password once)
  • Improved ship controller: rolling Q / E is now more accurate
  • Added simple clean up algorithm: Bases/HV/SV/CV will be removed if one of the following conditions is fulfilled:
    • a player did not visit structure for 24 game hours AND structure has no core
    • a player did not visit structure for 24 game hours AND the structure is smaller than 25 blocks.
  • Added 30 Unlock Points for players that have reached max level to unlock new blocks
  • Added food category to Survival Constructor
  • Added planet overview list to map window
  • Added sentry gun for Bases and Capital Vessels in survival mode
  • Added new constructor 3d models for Large and Advanced Constructor (to replace old constructors)
  • Tweaked texture for thrusters to prepare for color masks
  • Tweaked texture for Core Block, Fuel Tank and Passenger Seat (less scratches)
  • Added new spotlight for SV / HV
  • Added several new explosions
  • Added "Back to inventory" button to Tech Tree window and improved visuals of Tech Tree window (larger icons)
  • All doors in POIs are now closed per default
  • Set culling of windows to a much higher distance
  • Removed color overlay for sniper scopes
  • Player list (Scoreboard) now scrollable
  • Added 2 new plants on Akua (Moved plant to Omicron that grows Alien Plasma ZR1 - replaced with Alien Tentacle plant)
  • Driller / filler can now also remove grass
  • Increased overall range of CV weapons
  • Removing Alien turrets now also give resources
  • Reduced number of turrets and sentry guns on some POIs (for performance improvements)
  • Added Sathium ore deposits on Ningues

Bug Fixes[edit | edit source]

  • Fixed problem with floating POIs
  • Fixed problem that player could peek through door by standing close to door frame
  • Fixed problem that some turrets did not shoot accurately
  • Fixed problem that food did not decay in multiplayer
  • Fixed problem that clients of a multiplayer game could not set names of BA, SV, CV, HV
  • Fixed problem that O2 / water generator did not produce at the bottom of very deep lakes
  • Fixed problem when SV with 2 or more cockpits (player inside) left playfield
  • Fixed problem that game crashed in some cases when troop transport was destroyed
  • Fixed problem that warning message "troop transport is approaching" was played several times
  • Fixed problem that entering cockpit on crashed CV caused problems
  • Fixed problem that drones appeared sometimes near the player starting position on all planets on a dedicated server
  • Fixed "plant sprout exploit" (before player obtained template inputs by removing sprout and could thus duplicate plant in food processor)
  • Fixed collider on turret radar
  • Fixed wrong quality setting text, possible fix for full screen resolution switch bug

Pre-Alpha 4.1.1[edit | edit source]

This is a small hotfix released on December 01, 2015.

Bug Fixes[edit | edit source]

  • Fixed bug that meat from animals spoiled immediately on a dedicated server

Pre-Alpha 4.2.0[edit | edit source]

This Update released on December 06,2015 focusing on anti-grifing measures in multiplayer server

Features[edit | edit source]

  • Added new anti-griefing measures in PvE playfields:
  • players cannot create/modify structures within a certain range of other factions (AntiGriefDistance can be configured in dedicated.yaml)
  • players cannot create a base nearby a resource deposit
  • players cannot drill nearby a base of another faction
  • Added: If the last player leaves a faction, all faction-owned structures (bases, SV, HV, CV) are set to private player faction
  • Added death animation for player
  • Added first set of Server management tools (e.g., ban, unban, kick, setrole, initadmin) - accessible via Telnet
  • Added "Fresh Start": after dying you can now choose a fresh re-start on a server if you are stuck (you will re-spawn in an escape pod with much less equipment: pistol, drill and survival constructor only)

Changes / Improvements[edit | edit source]

  • Added "Suicide" button to the player inventory window
  • Added DecayTime to dedicated.yaml that allows to set the time period after which structures get removed
  • Added dedicated server detail infos (you can now specify a server description in dedicated.yaml)
  • Added new Oxygen Tanks to replace old tanks
  • Added Tier 1 Oxygen Tank (small) for Base / CV
  • Added new wheat and corn plants
  • Added new "backpack" (cargo drop)
  • Added new bag (when dropping items)
  • Added new playfield customization parameters to playfield.yaml (light and cloud colors as well as cloud opacity)
  • Added sugar cane back to Omicron
  • Added new turret HV: large artillery turret
  • Added 30 Unlock Points for players that are at max experience level (to unlock new blocks)
  • Added Re-Entry effect for meteroites (fire trail) and explosion when they hit the ground + sound effects
  • Resource meteroites now enter in a random angle (and not vertically any more)
  • Tweaked hull texture so it looks less used
  • Tweaked texture of player sentry gun and turret HV
  • Tweaked textures of fridge, generators, medic and oxy station and many other models to better match the standard grey hull texture
  • A structure is now only removed if all "remove conditions" (last visited + no core or smaller than threshold) persist at least 1 minute
  • Adjusted all Main Menu windows
  • Increased hover distance of HV to 3m + HV does not get stuck on plants anymore
  • Server Browser: Added checkboxes to hide password protected servers or servers with incompatible builds
  • Set minimum number of blocks to 10 for structures to get removed (old was 25)
  • Number of allowed structures per playfield increased from 64 to 100 per default (also configurable in dedicated.yaml)

Bug Fixes[edit | edit source]

  • Fixed bug that on restart of a dedicated server plants did not continue to grow, constructors were stuck and water/O2 generators showed high numbers
  • Fixed problem that enemies could shoot through walls under certain circumstances
  • Fixed bug that you could open the control panel on an enemy faction using the Esc menu
  • Fixed: Rename savegame bug that deletes the savegame when doing a rename with an unchanged game name
  • Fixed problem that faction check was sometimes wrong for next medic station: now you respawn at the nearest medic station (if it is in your private faction or in your player faction)
  • Fixed problem that meteorites don't hover in air anymore but get buried when hitting the ground
  • Fixed bug that removing old constructors did not give back resources
  • Fixed problem with small Alien Tentacle plant on Akua not getting harvest-able and disappearing
  • Fix for sometimes Invalid Abbreviation when creating faction
  • Fixed problem that there was no fog in the asteroid field in Orbit

Pre-Alpha 4.2.1[edit | edit source]

This is a small bug fix released on December 8, 2015.

Features[edit | edit source]

  • Added possibility to start a creative world on a dedicated server via "Mode" in dedicated.yaml

Bug Fixes[edit | edit source]

  • Fixed problem that a faction could not be switched via Control Panel while being in a cockpit
  • Fixed problem that there was a delay in updating the faction affiliation when switching a faction via Control Panel