Water is one of the most important terrain features in Empyrion: Galactic Survival and can be found as a pond or lake , ocean, small puddle or as ice or soil water.
Properties[edit | edit source]
Water in Empyrion: Galactic Survival currently does not flow, and behaves as a semi-transparent block with no hitbox. Players can see the world around them with a blue/green hue (depending on the type of water). Players can swim in or under water if they do not have any weapon or tool in their hands. If they have a tool or a weapon in their hands, players will walk on the floor underwater. It is impossible to shoot a weapon underwater but it is possible to use tools. Players start to drown immediately if they go underwater without a helmet on. Drowning adds a red hue to the display and shows the alert "You have no Oxygen to Breathe" at top right corner of the HUD. Particle effects of splashing water can be seen if any vessel flies/hovers close to the water. Drones can see and shoot players when underwater. Other mobs can see players, but don't go into the water, making it a safe retreat location when chased by non-Drone mobs. Drones and alien base turrets will fire on submerged players as they would above water should the player be within line of site and range.
Types of Water[edit | edit source]
There are three types of water and various types of sources of water in Empyrion: Galactic Survival. Type of water only determines its color, not its quality.
The four types of water are
Additional sources of water are
- Ice with Water
- Slimy Patch
- Alien Biome Terrain
See the gallery for images of each source.
Source Quality[edit | edit source]
Various kinds of water sources have various types of quality which determine how much time it take to produce one unit of resources in various resource generator.
|Water sources and their quality|
|Source||Quality||Time to produce|
|Purified Water in Water Generator||Oxygen Bottle in O2 Generator||Oxygen Bottle and Hydrogen Bottle in H2O2 Generator|
|Lake, Pond, Puddle of water (any color)||80%||120sec||120sec||120sec|
|Watery Ice at Ningues||50%||210sec||210sec||210sec|
|Green Slimy terrain patch of Aestus and Masperon||30%||270sec||270sec||270sec|
|Terrain in Masperon (other than slimy patch and murky pond)||30%||270sec||270sec||270sec|
Uses[edit | edit source]
As of version 4.x, water is the only source of three primary resources:
- Oxygen Bottle - used to craft Small Oxygen Bottle and fill up the suit via Oxygen Station (CV,BA) and Oxygen Station (SV,HV) to breath in non-breathable environments.
- Hydrogen Bottle - used to craft link=Fuel Pack (Hydrogen)}} Fuel Pack (Hydrogen).
- Purified Water - used to craft various food and medicine items.
Gallery[edit | edit source]
Lake of Akua (Blue Water)
Ponds of Omicron (Green Water)
Murky Pond of Masperon (Brown Water)
water Puddle of Ningues
Watery Ice of Ningues
Slimy Patch on the terrain of Aestus
Game Code[edit | edit source]
The type of water in a planet (playfield) can be controlled by editing the playfield.yaml file of the biome of that planet.
History[edit | edit source]
- Pre-Alpha 1.0.0 : Introduced
- Pre-Alpha 1.0.4 : Added underwater sound
- Pre-Alpha 1.1.0 : New water shader to show the reflection of sky
- Pre-Alpha 3.0.0 : Added special particle effect for ground blast on water
- Pre-Alpha 3.3.0 : Added better water shader
- Pre-Alpha 4.0.0 : Added water impact sound
- Pre-Alpha 4.1.0 : Added way to customize the color of water
- Pre-Alpha 5.1.0 : Fixed Texture
- Pre-Alpha 5.3.0 : Improved Water Shader