Certain structures in Empyrion: Galactic Survival are inhabited by NPC factions. The abbreviation of the NPC faction is shown on the left of the name of the structure and the respective color of the faction is also shown on the planet map icon and name. The core of NPC factions emit red light as opposed to green light for Private and Public cores that may or may not be player-owned. These are the NPC factions in Empyrion in order:
Variable Reputation Factions
- Zirax Empire [Zrx]
- Talon [Tal]
- Polaris Megacorporation [Pol]
- Pirate Clans [Pir]
- Kriel Empire [Kri]
- Traders Guild [Tra]
- Free Colonists [Col]
- Tsech Collective [Tsc]
- Karana [KRN]
- Tresari [TRS]
- Brotherhood Of Farr [Far]
- Wastelanders [WST]
- ARC [ARC]
- United Council of Humanity [UCH]
- House of Xenu (Zirax Empire) [Xen]
- House of Rados (Zirax Empire) [Rad]
- House of Epsilon (Zirax Empire) [Eps]
- House of Ghyst (Zirax Empire) [Ghy]
- House of Sendu (Zirax Empire) [Sen]
- House of Abyssal (Zirax Empire) [Aby]
Fixed Reputation Factions
- Galactic Liberation and Defence [GLaD]
- The Legacy [Lgc]
Reputation
Some of the player's actions, especially with regards to terrain/building modifications in owned territory and attacking members of factions, affect their reputation with the various factions. The list of reputation levels are as below:
- Below 6,000: Hostile
- 6,000 ~ 11,999: Unfriendly
- 12,000 ~ 17,999: Neutral
- 18,000 ~ 23,999: Friendly
- 24,000 and above: Honored
Each faction occupies different systems, planets and structures on planets. NPC faction bases sometimes have a circular territorial radius around its bases. The radius is approximately 1km in length. Faction attitude towards the player is influenced by completing faction missions, killing predators, and a number of other actions that you can find through the PDA. There are also certain perks you obtain when you reach a certain reputation.
Faction | Starting Reputation |
---|---|
Zirax Empire [Zrx] | 0 (Hostile) |
Talon [Tal] | (Neutral) |
Polaris
Megacorporation [Pol] |
(Neutral) |
Pirate Clans [Pir] | (Neutral) |
Kriel Empire [Kri] | 0 (Hostile) |
Traders Guild [Tra] | 16500 (Neutral) |
Free Colonists [Col] | 12001 (Neutral) |
Tsech Collective [Tsc] | 0 (Hostile) |
Brotherhood Of Farr [] | (Neutral) |
Wastelanders [WST] | 12001 (NEutral) |
ARC [ARC] | 12001 (Neutral) |
House Of Xenu [Xen] | 0 (Hostile) |
House Of Rados [Rad] | 0 (Hostile) |
House Of Epsilon [Eps] | 0 (Hostile) |
House Of Ghyst [] | (Hostile) |
House Of Sendu [] | (Hostile) |
House Of Abyssal [Aby] | 2800 (Unfriendly) |
Faction | Fixed Reputation |
United Council
Of Humanity [UCH] |
Trade: Neutral
Services: Honored |
Galactic Liberation
and Defence [GlaD] |
Trade: Neutral
Services: Honored |
The Legacy [Lgc] | Hostile |
Reputation Perks
Reputation Perks are interactions between players and NPC factions. Some could be beneficial while some could be harmful. These are some of the interactions between the different NPC factions. Hover over a specific faction in the PDA for more information.
Reputation | Attack on sight | Assist in combat | Allow Trade | Price modifier | Commucations with
NPC Humanoids |
---|---|---|---|---|---|
Hostile | Yes | No | No | - | Some |
Unfriendly | Yes for
lower reputations |
No | No | - | Some |
Neutral | No | No | Yes | None | Most |
Friendly | No | No | Yes | Decreased | Most |
Honored | No | No | Yes | Decreased
Further |
Most |