Empyrion: Galactic Survival Wiki
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Index: GameAPI > CmdId

PlayerInfo[ | ]

Class used to pass player information.

Properties[ | ]

public int clientId[ | ]

Id of client

public float radiation[ | ]

Current radiation?

public float radiationMax[ | ]

?

public float bodyTemp[ | ]

Current bodytemperature?

public float bodyTempMax[ | ]

?

public int kills[ | ]

Amount of kills by player?

public int died[ | ]

Amount of deaths by player?

public double credits[ | ]

Amount of credits on player

public float foodMax[ | ]

Maximum foodbar value?

public ItemStack[] toolbar[ | ]

Array of items in players toolbelt.

public int exp[ | ]

Amount of experience (gained or currently had?)

public int upgrade[ | ]

Amount of upgrade points (gained or currently had?)

public float bpRemainingTime[ | ]

Current time remaining on blueprint construction?

public Dictionary<int, float> bpResourcesInFactory[ | ]

Dictionary of <itemid, amount> in blueprint (?)

public string bpInFactory[ | ]

? Possibly name of current blueprint being produced

public List<string> producedPrefabs[ | ]

List of all produced prefabs by the player?

public int ping[ | ]

current? ping of the player to the server

public ItemStack[] bag[ | ]

Array of items in the players bag.

public int permission[ | ]

Permission-level of the player.

public float food[ | ]

current? foodvalue of the player.

public float stamina[ | ]

current? stamina of the player.

public int entityId[ | ]

Entitiy ID of the player

public string steamId[ | ]

SteamId of the player. (Unique entity for each copy of the game, should the user have several)

public string steamOwnerId[ | ]

For most cases, the same as steamId. Will be the *main account*s ID, in the case of several game-copies registered to the same steam account.

public string playerName[ | ]

"friendly" name of the player.

public string playfield[ | ]

Name of the playfield the player currently is at.

public string startPlayfield[ | ]

Name of the playfield the player started at.

public PVector3 pos[ | ]

Likely a x,y,z coordinate of the players position.

public float staminaMax[ | ]

Maximum value stamina can have for the player?

public PVector3 rot[ | ]

Likely a x,y,z rotation value of the player (looking at)

public byte factionGroup[ | ]

Likely which factiongroup the player belongs to (Assumingly faction in this content is player/alien/neutral/...

public int factionId[ | ]

ID of faction player belongs to

public byte factionRole[ | ]

Role in faction. (permission?)

public float health[ | ]

Current? value of the players health

public float healthMax[ | ]

Maximum value the players health can be.

public float oxygen[ | ]

Current? vale of the players oxygen

public float oxygenMax[ | ]

Maximum value the players oxygen can be.

public byte origin[ | ]

origin-choice. Not too much of a clue to this.

Methods

public PlayerInfo()[ | ]

Constructor.

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