PlayerInfo[ | ]
Class used to pass player information.
Properties[ | ]
public int clientId[ | ]
Id of client
public float radiation[ | ]
Current radiation?
public float radiationMax[ | ]
?
public float bodyTemp[ | ]
Current bodytemperature?
public float bodyTempMax[ | ]
?
public int kills[ | ]
Amount of kills by player?
public int died[ | ]
Amount of deaths by player?
public double credits[ | ]
Amount of credits on player
public float foodMax[ | ]
Maximum foodbar value?
public ItemStack[] toolbar[ | ]
Array of items in players toolbelt.
public int exp[ | ]
Amount of experience (gained or currently had?)
public int upgrade[ | ]
Amount of upgrade points (gained or currently had?)
public float bpRemainingTime[ | ]
Current time remaining on blueprint construction?
public Dictionary<int, float> bpResourcesInFactory[ | ]
Dictionary of <itemid, amount> in blueprint (?)
public string bpInFactory[ | ]
? Possibly name of current blueprint being produced
public List<string> producedPrefabs[ | ]
List of all produced prefabs by the player?
public int ping[ | ]
current? ping of the player to the server
public ItemStack[] bag[ | ]
Array of items in the players bag.
public int permission[ | ]
Permission-level of the player.
public float food[ | ]
current? foodvalue of the player.
public float stamina[ | ]
current? stamina of the player.
public int entityId[ | ]
Entitiy ID of the player
public string steamId[ | ]
SteamId of the player. (Unique entity for each copy of the game, should the user have several)
public string steamOwnerId[ | ]
For most cases, the same as steamId. Will be the *main account*s ID, in the case of several game-copies registered to the same steam account.
public string playerName[ | ]
"friendly" name of the player.
public string playfield[ | ]
Name of the playfield the player currently is at.
public string startPlayfield[ | ]
Name of the playfield the player started at.
public PVector3 pos[ | ]
Likely a x,y,z coordinate of the players position.
public float staminaMax[ | ]
Maximum value stamina can have for the player?
public PVector3 rot[ | ]
Likely a x,y,z rotation value of the player (looking at)
public byte factionGroup[ | ]
Likely which factiongroup the player belongs to (Assumingly faction in this content is player/alien/neutral/...
public int factionId[ | ]
ID of faction player belongs to
public byte factionRole[ | ]
Role in faction. (permission?)
public float health[ | ]
Current? value of the players health
public float healthMax[ | ]
Maximum value the players health can be.
public float oxygen[ | ]
Current? vale of the players oxygen
public float oxygenMax[ | ]
Maximum value the players oxygen can be.
public byte origin[ | ]
origin-choice. Not too much of a clue to this.
Methods
public PlayerInfo()[ | ]
Constructor.